Readapt Gameplay Video of Build 8

Here is a gameplay video of build 8 that I made earlier this week. I talk over and explain how the game works and some of the changes. A gameplay video was pretty overdue as the last one is two builds old and a lot has changed since then. As always I love to get some feedback,  you can download this build and see the full list of changes here.

 

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New Gameplay GIFs!

I know Screenshot Saturday is a thing but today is Sunday (at least for me) and I have always loved GIFs! Due to the rapid and fast rounds that occur in Readapt it shows fairly well in small GIF-sized chunks. The only thing missing is the sound and music, so be sure to check out the actual build and send me feedback!

All GIFs have been taken from the latest release which you find here.

cardCapDupe
One of the new modes: Capture the Point. If you look carefully the player character cannot move diagonally and each player can slow time. A new giant and duplication environmental modifiers are also in effect, giving the player ample cover to score by capturing.
diagWaveDash
The player character (circle pointer, blue body) is restricted to diagonal movement and is in a pretty hairy situation at one point but a well timed use of the dash ability solves this “problem” and manages to outlive the AI controlled player 3 (triangle pointer, yellow body). Notice how a death triggers a short pause, this allows players to figure out who has died and who to target next!
spinChargeGhostSmall
An interesting mix of modifiers: auto spinning players, charge weapons and the ghost ability. The environmental objects are blue (like the projectiles) and are dangerous, but careful use of the ghost ability lets players pass through them. The boundaries are also reflective!